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November 4th, 2009

NASA World Wind wins NASA Software of the Year award

At long last NASA has given credit to World Wind, Patrick Hogan, Project Manager for World Wind at NASA Ames, has just let me know that NASA has awarded this years Software of the Year award to NASA World Wind.
Details are posted on the community run  forum at WorldWind Central, Patrick goes on to thank [...]

August 21st, 2009

NASA World Wind Server downtime this weekend

The NASA World Wind Servers will be down for maintenance this weekend, this means unless you have your data cached locally you won’t get any imagery, for .NET you will also experience long load times and possibly no toolbar, for Java apps I’m not quite sure what problems will occur.
The WorldWind Central server [...]

July 28th, 2009

Some new World Wind Java videos

Thanks to SchoeningJohannes for giving me links to these cool NASA World Wind Java videos, I have added them to the World Wind YouTube group, so have a look and enjoy.

The Risk game is pretty neat, but my favourite is the use of multi touch combined with a Wii fit board for navigation combined with [...]

May 4th, 2009

USG World Wind Conference

Chad has written a nice article on the recent World Wind Conference aimed at Government agencies, the main focus seems to have been World Wind Java, but as shown by the John Hopkins University .NET is still used, for more information please visit The Earth is Square, and if anyone is interested in funding World [...]

March 11th, 2009

NASA World Wind Java SDK 0.6 – Video

To follow up on my post about the new nightly builds of World Wind Java I have put together a video clip, also I didn’t mention it in the last post but the builds are version 0.6 of the SDK. I’ll put a short description of how I made the video at the bottom [...]

March 6th, 2009

NASA World Wind Java – Nightly builds available

Fresh news from Tom Gaskins lead developer of World Wind Java, a nightly build server has been made available to the public, he also explains why SVN is not currently viable for the project.
As I mentioned earlier, it’s been difficult to find time to get the code into a solid release state and do a [...]